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Aura of Doom
You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a Will save to avoid becoming shaken. A successful save suppresses the effect. Creatures that leave the area and come back must save again to avoid being affected by the effect.
Attributes
Area
20-ft.-radius emanation centered on you
Casting Time
1 standard action
Components
V, S, M/DF (powdered bone)
Duration
10 minute/level
Level
Cleric 4
Range
Personal
Saving Throw
Will negates
School
Necromancy [emotion, fear, mind-affecting]
Spell Resistance
Yes
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